(Credit:
Microsoft)
While the holiday shopping season is already coming to a close, there's no reason why you can't score a little gift for yourself, too.
We've played around with the Zune HD on many occasions here at CNET, and we've found several reasons to like it: its small size, its crisp, bright OLED screen, and its decent little collection of free games. Whether or not it ever becomes a gaming platform remains to be seen, but you can pick one up--complete with engraving on the back from Nvidia--for yourself and discover what it's all about.
This 16GB black Zune HD comes to us courtesy of Nvidia. To get this sealed in-box beauty, just do the following:
- Register as a CNET user. Go to the top of this page and hit the "Join CNET" link to start the registration process. If you're already registered, there's no need to register again.
- Leave a comment below. You can leave whatever comment you want. Makes jokes if you want, but it won't help you win.
- Leave only one comment. You may enter this specific giveaway only once. If you enter more than one comment, you will be automatically disqualified.
- The winner will be chosen randomly. The winner will receive (1) 16GB Zune HD. Approximate retail value is $219.
- If you are chosen, you will be notified via e-mail. Winners must respond within three days of the end of the contest. If you do not respond within that period, another winner will be chosen.
- Entries can be submitted until Tuesday, December 22 at 11:59 PM EST.
- Be sure to watch Digital City live today at 3:00 PM ET and say hi to the gang. That's not necessary, but what else do you have to do at 3:00 ET today?
The rest of the official legal fine print is below, as per our contest rules:
NO PURCHASE NECESSARY. MUST BE LEGAL RESIDENT OF ONE OF THE 50 UNITED STATES OR D.C., 18 YEARS OF AGE OR OLDER AT DATE OF ENTRY INTO SWEEPSTAKES. VOID IN PUERTO RICO, ALL U.S. TERRITORIES AND POSSESSIONS AND WHERE PROHIBITED BY LAW. Sweepstakes ends at 11:59 PM ET on December 22, 2009. See official rules for details.
Maybe you'll be the lucky one!
(Credit:
Joi Ito, via Flickr)
There are a handful of topics guaranteed to get readers all ginned up and at each others' throats in the comments section of any Web site. While PS3 vs. Xbox or AT&T vs. Verizon are solid go-to choices, anything that gives Apple and Microsoft fans a chance to vent at each other is on another level entirely.
Not that we don't enjoy pouring a little lighter fluid on the fire occasionally, but in the spirit of the holiday season, we have a proposal for peace between PC and Mac laptop users--or at least finding some middle ground both sides can agree with.
With that in mind, we offer the following modest proposal for a détente in the war between Mac and PC fanboys.
>PC Makers will agree:
To adopt the large multitouch touchpad that has become so popular on MacBook laptops.
Once you get the hang of using two fingers to scroll down a page or flipping four fingers up to hide all your active windows, there's really no going back.
Yes, we acknowledge that many Windows laptops now support some kind of multitouch gestures. But we have yet to find a single PC that implements them particularly well--the worst offenders being touchpads that require your fingers to be lined up on a mathematically precise plane to activate simple two-finger scrolling. Even worse, they shoehorn gestures into the same tiny touchpads we've been cramping our fingers on for years.
Additionally, when you close the lid on a MacBook, it goes into a low-power sleep state, and then wakes up in a few seconds when you open the lid. It works the same every time, like clockwork. No matter what kind of sleep, hibernate, or other lid-close function we set up on a Windows laptop, the result is always a roll of the dice--yes, even in Windows 7. We particularly like the one where the machine wakes up, but the screen doesn't, requiring us to open the close the lid repeatedly until it randomly starts working.
Therefore, PC makers will agree to work with Microsoft to come up with a sleep mode that actually works the same way every single time.
>Apple will agree:
To turn touchpad tapping and click-dragging on by default, and not make us dig around in the menus for this very basic functionality. Secondly, Apple will agree to finally acknowledge the concept of two mouse buttons once and for all. That means second buttons on all mice (although the two-finger touchpad tap really works quite well), and no more pretending to be a one-button OS while actually including right-click functions for just about everything.
Finally, Apple will agree to ditch (or augment) its mini-DVI ports with plain old HDMI. It carries HD video, plus audio, and it's built into pretty much every other AV device known to man. Heaven forbid we should want to watch HD iTunes videos on a TV by plugging our laptops directly in, instead of buying an Apple TV unit.
... Read more
As what one might call mainstream consumers of interactive entertainment, we're quick to snicker at anything too concerned with elves and dragons, or any kind of stat-juggling role-playing game. That said, we've always had a soft spot for epic, story-driven games such as Oblivion and Fallout 3, which use the trapping of the RPG format to build a fully realized virtual world.
This year's entry in the epic RPG/adventure game category is Dragon Age: Origins, released Tuesday. After getting an early preview during this year's Game Developer's Conference, we were surprisingly hooked and eager to see more. Having now played a preview build of the game for the past six weeks, we can safely say it's one of the year's best, alongside Batman: Arkham Asylum and The Beatles: Rock Band.
More surprisingly, it's a rare example of a game that calls out for a high-powered PC rig. While Xbox 360 and PlayStation 3 versions are available, this is one of the few high-profile games in 2009 designed and built for PC gamers and then ported to home consoles, rather than the other way around. While it keeps the same storyline, characters, and locations--along with a redesigned menu system for gamepads and lower-resolution TV screens--we judged the PC version to be superior, with better graphics, a more flexible camera, and the ability to easily pause the action for some strategic planning.
In our initial preview back in March, we felt the heart of the game--a sprawling big-budget action/adventure in the style of the "Lord of the Rings" movies--was buried under tired ideas about how to best sell a game of the sword-and-sorcery genre. There was plenty of talk about party management, the history of various fictional kingdoms, and most frightening, a "prequel novel" explaining the game's backstory.
Fortunately, EA has gone into the home stretch emphasizing the massive battle scenes, PG-13 love triangles, and--of course--the occasional fight with a giant dragon.
While the major beats of the game remain the same, we were impressed that the choice of race (human, elf, or dwarf), profession (fighter, mage, or rogue), and even social status (noble or commoner) determines which of six opening chapters you play through--potentially making the first two-to-three hours of the game different each time, depending on the character you design.
To be sure, entering the world of Dragon Age is no small commitment for casual gamers. There's a ton of dialog, pages and pages of onscreen text to read (a throwback to early computer RPGs that feels in need of an update), and a fair amount hacky scriptwriting involving every cliche in the fantasy genre. The voice actors generally do a fine job, but too often are stuck delivering lines from a Ray Harryhausen Sinbad movie.
Still, even non-RPG types like ourselves were able to get the hand of it quickly, and thanks to expert pacing, interspacing exploration and interaction with plenty of combat, the hours seemed to fly by. We suggest putting any lingering anti-RPG bias aside and taking the very impressive Dragon Age: Origins for a spin; and for PC gamers, it's practically a must-play.
Scott Stein offers a concurring opinion:
Games like Dragon Age: Origins are instantly unappealing to me. There's a seemingly generic fantasy setting and the sense that this is some pre-existing game in a franchise that I'm unaware of and will therefore feel confused by.
Thankfully, Bioware seems well aware of my apprehensions and held my hand from the very get-go. Picking a character and backstory developed into an unfolding of the story that felt organic, and explained everything as if setting up exposition for a good movie. So few games do this, and I appreciated that you could also pick your starting point for the story, changing many elements by doing so.
Did it win me over? In a way, yes. It's still a huge tip of the hat to classic swords-and-sorcery gaming (I prefer RPGs closer to Phantasy Star in setting), but it's made with the care of a Peter Jackson "Lord of the Rings" movie. Pretend you've never played one of these games before, then give it a try.
On Sale Now:
$39.99
- $49.99
View the latest prices for Dragon Age: Origins (PC)
On Sale Now:
$37.50
- $59.99
View the latest prices for Dragon Age: Origins (Xbox 360)
On Sale Now:
$44.99
- $59.99
View the latest prices for Dragon Age: Origins (PlayStation 3)
(Credit:
Matthew Fitzgerald)
Apple's new iMac all-in-one desktops impressed us, especially the massive 27-inch model we reviewed this week. But we're left wondering what happened to the rumored Blu-ray drive option. Playing HD optical disc content on that big 2,560x1,440 screen seems like a no-brainer, so we set out to see if we could successfully hook up an external Blu-ray drive.
First we connected a USB-powered external BD-ROM drive from HP to the new 27-inch iMac. The iMac's OSX 10.61 operating system allowed us to explore the file structure of the Blu-ray disc, but there's no official Blu-ray software available for Mac, so we were unable to actually play it.
Our next step was to create a Boot Camp partition so we could install Windows, an operating system compatible with most Blu-ray playback software. In this case we installed Windows Vista Ultimate 32-bit, along with Cyberlink Power DVD9. After creating the partition and installing Windows, we ran the boot camp software on the Mac OS X Install DVD, another necessary step that allows Windows to identify our hardware.
Finally we loaded in a Blu-ray disc into the slot-loading external drive. Through Cyberlink, it played back well, at least at first glance. The picture looked as crisp as we' d expect from a BD disc, and definitely seemed much sharper than a DVD. To delve a little deeper we also checked out some specific video quality tests along with CNET HDTV reviewer David Katzmaier.
First we checked a helicopter flyover of the Intrepid from "I Am Legend" and it was clear the setup couldn't properly handle the 1080p/24 content--we saw the halting, stuttering motion in the conning tower and the wings of the airplane, for example.
The next thing we looked at was picture quality using the test patterns on the FPD Benchmark Software for Professional Blu-ray disc. Overall it was good; during the motion blur test it performed poorly, with the onscreen test patterns (letters, numbers, etc,) hard to make out. But this problem can be caused by a number of sources--Windows Vista running on Mac hardware, the USB Blu-ray drive, the Cyberlink Power DVD9 software or all the above. Suffice it to say that average users probably wouldn't notice these issues if they weren't looking for them.
In the end, Blu-ray is still a distant dream for iMac owners, but if you absolutely, completely need to have this feature, it is technically possible--even if the results aren't perfect.
Note: If you're wondering about the Apple Magic Mouse in the photo above--we did get it to work in Vista--but just the basic, not the "magic" finger gestures.
Read the 27-inch Apple iMac review.
One of the holiday season games we're most bullish on is Dragon Age: Origins. While this nerd-tastic tale of dragons and elves and guys wearing chainmail armor isn't for everyone (or even usually our cup of tea), the large chunks of the game we've played have had a mainstream Lord of the Rings epic action movie vibe, rather than rolling a 20-sided die in your parents' basement. Plus, it's one of the only big budget games in recent years developed first for PC gaming, and then ported to living room consoles, rather than the other way around.
We saw two early tastes of the game this morning (one very literally). The first is a browser-based flash game spinoff, called Dragon Age Journeys. Billed as an "EA 2D Production" it's a surprisingly faithful recreation of the full game, from the menus and interfaces to the dialog system -- just recast as cartoonish 2D animation. Combat has a similar feel, with plenty of special attacks and powers to use, but it's more strictly turn-based in the browser version.
Unfortunately, it's not embeddable, but the dragonagejourneys.com Web site does allow you to save your game and even create multiple characters.
Coincidentally, moments after we logged into Dragon Age Journeys, a promotional package for the game hit our desk. The box contained a pile of hay-like material and a small wooden box. Inside the box was a vial of red liquid and a wax-sealed note written in the game's arch-geek style, warning us that "Some master the blood of the darkspawn, some perish."
Our promotional vial of demon blood actually had a handy (and probably legally required) list ingredients attached, which included taurine, caffeine, ginseng, elderberry juice, and, of course, sodium benzoate and FD&C Red #40. We haven't dared touch it...yet.
We're not drinking this stuff...
Update: Our buddy Russ at MTV.com actually drank the stuff, and filmed himself doing it.
(Credit:
http://www.flickr.com/photos/kworth30/2271118974)
Zipcar, that post-dot-com-era savior of car-rental-haters everywhere, recently got a big boost to its already somewhat high-tech take on part-time car acquisition with the launch of its iPhone app. A mix of simple map-based search and reservation functionality and a neat headline-getting software remote to lock, unlock, and honk the horn on your car--it's a nice mix. I was sure to download the app as soon as I could, since I'm a frequent Zipcar user in New York City. Or, at least, I used to be. See, there's an area of Zipcar that could still use some improving.
The actual capability to find one's reserved car, for instance. For two consecutive weeks, Zipcar promised me a vehicle that simply wasn't there.
Week one: I had reserved a car less than 10 blocks from me. The day before my reservation, a customer service representative called me on my iPhone to tell me that my vehicle needed "emergency steam-cleaning," and rerouted my reservation to one of the only available emergency cars left on short notice, which was located miles away. I'd need to take a cab there and back or use an elaborate path of subways and buses, and the representative told me to save my taxi receipts and fax them to Zipcar so that I could be reimbursed.
Week two was worse. ... Read more
(Credit:
SCEA)
Making a game exclusively for a single console is a tricky proposition: it's hard to justify the multimillion-dollar budget required for a truly A-list product while limiting your potential audience to owners of only one of the three major living room consoles. Nevertheless, Microsoft has its well-regarded Halo and Gears of War games, Nintendo has a stable of famous franchises, and Sony has Uncharted (while still holding back on God of War and Gran Turismo for PlayStation 3).
Sony's Saturday matinee-style adventure was an early hit for the PS3, and its sequel has built tremendous buzz over the past year, based on carefully constructed sneak peeks and trailers. We've spent this past weekend playing Uncharted 2: Among Thieves (out October 13) in order to determine if it lives up to the hype.
The game is tremendous fun and the interactive equivalent of a big, over-the-top summer movie. It's an unashamed mix of influences from Indiana Jones to Tomb Raider, with antihero Nathan Drake playing a mix of treasure hunter and art thief. Drake is rakish and good-natured, so you don't really mind that he's essentially a hardened criminal.
This time around, Drake's pursuing ancient treasures plundered by Marco Polo, which should eventually lead to the mythical city of Shambala. Don't expect much more depth than that from the "Da Vinci Code"-like premise; the story and characters run the gamut from cliched to nonsensical, and no one ever seems to have a particularly well-thought-out reason for anything he does. At least the banter between characters and the voice acting is on par with a decent made-for-cable action movie, which may sound like faint praise, but is still a pretty high bar for most video games.
(Credit:
SCEA)
It's to Uncharted 2's credit that the game is such an excellent overall entertainment product despite the lackadaisical storytelling. While it may not break any new ground (unlike, say, Scribblenauts), it's still the purest distillation of globe-trotting action/adventure we've seen in a long time. The incredibly high level of polish on everything from the scenery to the animation to the soundtrack draws the player in, creating a seamless experience that flows easily from set piece to set piece. Put simply: if you're looking for a reason to show off that PlayStation 3 console and massive HDTV, this is it. We'd be hard-pressed to think of a game that simply looks better.
Still, after several hours, a few minor flaws become obvious. ... Read more
On Sale Now:
$49.97
- $59.99
View the latest prices for Uncharted 2: Among Thieves (PlayStation 3)
The success of the Halo franchise has been incredible. So much so, it was only a matter of time before we'd see a movie. Microsoft plans on releasing a seven-part series spanning from its origins to the game's third installment, titled Halo Legends.
The announcement was made at the 2009 Comic-Con in San Diego. The series will be available for download via Xbox Live this fall. According to Blu-ray.com we can expect to see this on Blu-ray sometime in 2010, so there will finally be a disc labeled Halo that will play on the PS3 for all the Halo fans.
However, since the Xbox 360 doesn't support Blu-ray, it makes you wonder if Blu-ray is in the 360's future? Or maybe the next-gen Xbox? Regardless, you kind of have to to hand it to Microsoft for wanting the fans of the Halo franchise to truly experience this mini series on the best media that's out today.
Somebody's got a case of the Mondays.
While our Digital City video podcast has been a staple of your Friday afternoons for the better part of a year now, we're moving on up to a brand new time slot.
Starting Monday, September 21, Dan, Joseph, Julie, and Scott will stream live every Monday at 3pm EST at live.cnet.com, with audio and video downloads available later that evening.
As always, you can join the live chat room at live.cnet.com, or even subscribe via iTunes and watch on your iPhone anytime.
>>Watch the Digital City live every Monday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter!
There's a lot to keep track of on September 9, with an Apple press conference and the release of The Beatles: Rock Band game. But we'd be remiss if we didn't call attention to the upcoming 10th anniversary of one of the best-loved game consoles of all time. It was 10 years ago tomorrow (September 9, 1999) that Sega released the Dreamcast in North America. Remembered primarily by video game history buffs now, this unassuming white box helped introduce some mainstays of the modern game console--even though the Dreamcast itself had a very short lifespan.
This was the first game system to include a standard built-in 56K modem (this was pre-broadband for most people). It wasn't widely taken advantage of, but some early games, such as the amusing Chu Chu Rocket, proved that multiplayer gaming could work in the living room. More traditional games such as Quake III Arena and Phantasy Star Online also made use of the Dreamcast modem. All but forgotten now, a Dreamcast Web browser was also available.
Unfortunately for Sega, the $199 Dreamcast would prove to be the end of the line for the company as a console maker. The storied lineage of the Sega Master System, Genesis, and Saturn hit a wall as the Dreamcast was quickly overshadowed by the Sony PlayStation 2. The system was discontinued in 2001.
History aside, I have a personal fondness for the Dreamcast, as it was the very first game console launch I covered. Back in 1999, I was an editor at a video game and pop culture Web site called UGO.com (which is still around, and currently owned by Hearst). At the time, we were appropriately impressed with Sega's next step in console hardware, but the steady buzz building over an upcoming uberconsole called the PlayStation 2 quickly drowned out any good will Sega had with gamers.
Besides being my first console launch as a writer covering the games industry, the Dreamcast is also burned in my memory because of my frequent in-office throwdowns with UGO's then-mascot, diminutive actor Gary Coleman. Gary (the subject of the first-ever Web-a-thon fundraiser) was particularly adept at the fighting game Soul Calibur, and even against a room full of 20-something editors at a video-game-themed Web site, we were lucky if we took him down one time out of 10(which would inevitably lead to a profanity-filled tirade).
If this trip down memory lane has you hungry for more Dreamcast nostalgia, embedded below is an episode of a video game history program from a few years ago that features several talking heads (myself included) pontificating about Sega's last-ever console.








Former radio DJ turned
journalist Dan Ackerman grew up in the Bronx and now lives in
Manhattan. He’s covered music, technology, and video games for
more than 10 years. His latest album, Tales Out of Night School
is available now.
Joseph Kaminski,
when not juggling the dual demands of parenthood and HD gaming, is a
life-long Manhattanite and can be found testing the latest tech in
CNET’s Lab.
Julie Rivera grew up
and currently resides in Brooklyn. When she's not deejaying,
bartending, or fixing gadgets for friends on the outside, you'll find
her testing, troubleshooting and developing benchmarks for laptops in
the "fish bowl" known as CNET Labs.
Scott Stein, CNET's
newest laptops editor, was born in Queens and grew up a Long Islander -
and is now raising a kid in NYC. In addition to covering games and
tech, writing screenplays, and performing improv in seedy downtown
establishments, he's also a die-hard, season-ticket-holding Jets fan.

