<?xml version="1.0" encoding="UTF-8"?>












<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel>
        <link>http://www.cnet.com/8300-13846_1-62.html</link>
        <title>Software, Interrupted   </title>
        <language>en-us</language>
        <description>Dave Rosenberg writes about disruption in the software market.</description>
        
        <copyright>2009 CBS Interactive Inc. All rights reserved</copyright>
        <pubDate>Thu, 09 Jul 2009 16:10:00 PDT</pubDate>
        





    
        
    

    
        
    


        
        
    




    

    


            <item>
                <title>Get your own super-thin spokesperson</title>
                <link>http://www.cnet.com/8301-13846_1-10283458-62.html?part=rss&amp;tag=feed&amp;subj=Software,Interrupted</link>
                <description>
                    
                            <![CDATA[<p>
A new digital display technology is turning heads at the International Stationery and Office Supply Fair in Japan. While not yet mass-market, this type of display could certainly liven things up at home or in the office.
</p>
<P>
As translated by <a href="http://www.pinktentacle.com/2009/07/video-ultra-thin-digital-booth-babe/">Pink Tentacle</a> and found on  <a href="http://robot.watch.impress.co.jp/docs/news/20090709_300927.html">Robot Watch</a>: "This eye-catching digital ...</P>]]>
                        
                </description>
                <guid isPermaLink="false">http://www.cnet.com/8301-13846_1-10283458-62.html</guid>
                <pubDate>Thu, 09 Jul 2009 16:10:00 PDT</pubDate>
                <dc:creator>Dave Rosenberg</dc:creator>
            </item>
        





    
        
    
        
    

    
        
    
        
    


        
        
    




    

    


            <item>
                <title>&#039;Freemium&#039; beats advertising for online games</title>
                <link>http://www.cnet.com/8301-13846_1-10282180-62.html?part=rss&amp;tag=feed&amp;subj=Software,Interrupted</link>
                <description>
                    
                            <![CDATA[<p>
Danc at the <a href="http://lostgarden.com">Lost Garden</a> blog has written up an <a href="http://lostgarden.com/2009/07/flash-love-letter-2009-part-1.html">excellent analysis</a> of why Flash games are great, but represent "the ghetto of the game development industry" in terms of revenue generation. 
</p>
<p>

<blockquote>
Compared to the number of players it serves, the Flash game ecosystem makes little money, launches few careers, and sustains few developer owned businesses.   
</blockquote>
</p>
<p>

There is too much reliance on advertising and not enough on sustainable paid methods, or "offers" such as subscriptions, in-game consumables, and level un-locking to encourage people to pay--and create an actual business.
</p>
<p>
<blockquote>
There is no need to limit yourself to any single one revenue stream.  There are lots of different types of players and each player values something differently.  Some players may be willing to buy a t-shirt.  Others may want 5 stackable subscriptions.  Others may just want a pretty new character with a panda head.  When you restrict your game to a single revenue source, you miss out on gaining money from all the different types of customers that would have paid you if you had just given them the right offer.      
</blockquote>
</p>
...]]>
                        
                </description>
                <guid isPermaLink="false">http://www.cnet.com/8301-13846_1-10282180-62.html</guid>
                <pubDate>Wed, 08 Jul 2009 10:19:00 PDT</pubDate>
                <dc:creator>Dave Rosenberg</dc:creator>
            </item>
        





    
        
    

    
        
    


        
        
    




    

    


            <item>
                <title>When gaming communities go wrong</title>
                <link>http://www.cnet.com/8301-13846_1-10280604-62.html?part=rss&amp;tag=feed&amp;subj=Software,Interrupted</link>
                <description>
                    
                            <![CDATA[<p>
The more time I spend looking at video games--especially online games and MMPORGs--the more and more strange information that comes out. As with any society, norms and oddities appear as individuals assert their place.
</p>
<p><div class="cnet-image-div image-medium float-left" style="width: 270px;" ><img class="cnet-image" src="http://i.i.com.com/cnwk.1d/i/bto/20090706/intro3_270x200.jpg" alt="City of Heroes" width="270" height="200" /><p class="image-caption">City of Heroes</p><span class="image-credit">(Credit: <a href="City of Heroes" >City of Heroes</a>)</span></div>
There's a fascinating (and somewhat terrifying) <a href="http://www.nola.com/news/index.ssf/2009/07/loyola_university_professor_be.html">article about Loyola University media professor David Myers</a> "unwelcome" behavior in the game City of Heroes, where he created a character that everyone hated.
</p>
<p>
Players tried everything they could to get rid of the pariah, but he kept at, apparently as research, but there had to be hint of satisfaction in his role as the most hated player--probably right until someone threatened to kill him for real. 
</p>
<p>
Myers revealed his identity and his character's purpose in "<a href="http://www.masscomm.loyno.edu/~dmyers/F99%20classes/Myers_PlayPunishment_031508.doc">Play and Punishment: The Sad and Curious Case of Twixt</a>," an academic paper on his experiment published in 2008.
</p>
<p>
If we assume that games are their own communities and have some level of self-policing (just like open source projects) we can also assume that these things iron themselves out. In this case the community turned completely against the individual and game-maker NCSoft had to step in to moderate a bit. 
</p>
...]]>
                        
                </description>
                <guid isPermaLink="false">http://www.cnet.com/8301-13846_1-10280604-62.html</guid>
                <pubDate>Mon, 06 Jul 2009 17:44:00 PDT</pubDate>
                <dc:creator>Dave Rosenberg</dc:creator>
            </item>
        





    
        
    

    
        
    


        
        
    




    

    


            <item>
                <title>Twitter as music marketing tool</title>
                <link>http://www.cnet.com/8301-13846_1-10280170-62.html?part=rss&amp;tag=feed&amp;subj=Software,Interrupted</link>
                <description>
                    
                            <![CDATA[<div class="cnet-image-div image-medium float-right" style="width: 270px;" ><a href="http://bto.cnet.com/i/bto/20090706/npd-twitter-users-music-habits-preferences-june-2009.jpg" ><img class="cnet-image" src="http://i.i.com.com/cnwk.1d/i/bto/20090706/npd-twitter-users-music-habits-preferences-june-2009_270x213.jpg" alt="NPD on Twitter and music" width="270" height="213" /></a><p class="image-caption">Twitter for music sales (click to enlarge image).</p><span class="image-credit">(Credit: NPD Group)</span></div>

<p>
Recent research from NPD Group says that Twitter users are more engaged with music, both online and offline, than their non-tweeting counterparts and also are more likely to spend money on downloaded music. 
</p>
<p>
This data obviously suggests that Twitter ...</p>]]>
                        
                </description>
                <guid isPermaLink="false">http://www.cnet.com/8301-13846_1-10280170-62.html</guid>
                <pubDate>Mon, 06 Jul 2009 11:07:00 PDT</pubDate>
                <dc:creator>Dave Rosenberg</dc:creator>
            </item>
        





    
        
    

    
        
    

    
        
    


        
        
    




    

    

    


            <item>
                <title>Ramen robots invade Japanese restaurant</title>
                <link>http://www.cnet.com/8301-13846_1-10279512-62.html?part=rss&amp;tag=feed&amp;subj=Software,Interrupted</link>
                <description>
                    
                            <![CDATA[<p><div class="cnet-image-div image-medium float-left" style="width: 270px;" ><img class="cnet-image" src="http://i.i.com.com/cnwk.1d/i/bto/20071105/Noodles_Day1_270x202.jpg" alt="Udon combo in Tokyo" width="270" height="202" /><p class="image-caption">Udon combo in Tokyo.</p><span class="image-credit">(Credit: Dave Rosenberg)</span></div>

<p>
Just when you thought your <a title="Gadget watch: Noodle waterslide -- Sunday, Apr 19, 2009" href="http://news.cnet.com/8301-13846_3-10222910-62.html" >noodle waterslide</a> was the height of Japanese food gadgetry, a ramen shop in Minami-Alps, Yamanashi, Japan, is gaining <a href="http://mdn.mainichi.jp/mdnnews/national/news/20090704p2a00m0na013000c.html?inb=rs">popularity for its robot chef</a>.
</p>
<p>
Technically the robot doesn't make the noodles, instead assembling the bowl, including the customized </p>...</p>]]>
                        
                </description>
                <guid isPermaLink="false">http://www.cnet.com/8301-13846_1-10279512-62.html</guid>
                <pubDate>Sun, 05 Jul 2009 09:34:00 PDT</pubDate>
                <dc:creator>Dave Rosenberg</dc:creator>
            </item>
        





    
        
    

    
        
    

    
        
    


        
        
    




    

    

    


            <item>
                <title>Firefox 3.5 and the potential of Web typography</title>
                <link>http://www.cnet.com/8301-13846_1-10278864-62.html?part=rss&amp;tag=feed&amp;subj=Software,Interrupted</link>
                <description>
                    
                            <![CDATA[<p>
In addition to new features such as support for HTML 5, geo-location, and a noticeably faster engine, <a title="Mozilla releases Firefox 3.5 -- Tuesday, Jun 30, 2009" href="http://news.cnet.com/8301-17939_109-10275863-2.html" >Firefox 3.5</a> added a new CSS rule that makes Web typography much more attractive.
</p><p>
<a href="https://developer.mozilla.org/en/CSS/@font-face">@font-face</a> is a CSS rule that allows Web designers to reference fonts not installed on end-user machines. Just as you would have a pointer to a server-based stylesheet or JavaScript file in your Web page code, you can now make reference to a hosted typeface.
</p><p>
You'll note that news sites such as  <a href="http://news.com">CNET News</a> and <a href="http://nytimes.com">NYTimes.com</a> are optimized to make Web type more readable and as stylish as possible, but there are many design possibilities via additional downloadable typefaces. (As with any linked asset, there is some level of security risk if a hacker gets their hands on the font file.)
</p>

<p><a href="http://hacks.mozilla.org/2009/06/beautiful-fonts-with-font-face/">Mozilla's John Daggett</a> explains:
Within a stylesheet, each @font-face rule defines a family name to be used, the font resource to be loaded, and the style characteristics of a given face such as whether it's bold or italic. Firefox 3.5 only downloads the fonts as needed, so a stylesheet can list a whole set of fonts of which only a select few will actually be used.
</p><p>
This function is something I would have expected to be commonplace by now (Safari began supporting it in Version 3.1 and Opera in Version 10) but neither have the market share to drive usage the way Firefox and Internet Explorer do. (Note: this function doesn't work in IE.)
</p><p>
Generally speaking, the Web browser has done a terrible job with type. We've been stuck with old standbys such as Helvetica or Times New Roman, and don't forget the <a href="http://bancomicsans.com/home.html">oft-loathed Comic-Sans</a> and other delightful Microsoft fonts that are often easy to read but lack any real style (Verdana, for example.) 
</p>
...]]>
                        
                </description>
                <guid isPermaLink="false">http://www.cnet.com/8301-13846_1-10278864-62.html</guid>
                <pubDate>Thu, 02 Jul 2009 20:56:00 PDT</pubDate>
                <dc:creator>Dave Rosenberg</dc:creator>
            </item>
        





    
        
    
        
    

    
        
    
        
    


        
        
    




    

    


            <item>
                <title>Blizzard chooses cloud over LAN for new game</title>
                <link>http://www.cnet.com/8301-13846_1-10277430-62.html?part=rss&amp;tag=feed&amp;subj=Software,Interrupted</link>
                <description>
                    
                            <![CDATA[<p><div class="cnet-image-div image-medium float-right" style="width: 270px;" ><img class="cnet-image" src="http://i.i.com.com/cnwk.1d/i/bto/20090701/Picture_1_270x204.png" alt="Starcraft II" width="270" height="204" /><p class="image-caption">Starcraft II</p><span class="image-credit">(Credit: <a href="http://starcraft2.com" >Blizzard</a>)</span></div>
Blizzard Entertainment has decided to forgo LAN support for the next version of <a href="http://starcraft2.com">Starcraft II</a> and instead require users to connect to the new Battle.net cloud-based service. 
</p>
<p>
<blockquote>
"We don't currently plan to support LAN play with Starcraft II, as we are building Battle.net </blockquote>...</p>]]>
                        
                </description>
                <guid isPermaLink="false">http://www.cnet.com/8301-13846_1-10277430-62.html</guid>
                <pubDate>Wed, 01 Jul 2009 14:40:00 PDT</pubDate>
                <dc:creator>Dave Rosenberg</dc:creator>
            </item>
        





    
        
    

    
        
    


        
        
    




    

    


            <item>
                <title>Japan continues to build robot army</title>
                <link>http://www.cnet.com/8301-13846_1-10275921-62.html?part=rss&amp;tag=feed&amp;subj=Software,Interrupted</link>
                <description>
                    
                            <![CDATA[<p>Wakamatsu Park in Kobe, Japan, will soon play host to the latest member of a robot army. A <a href="http://www.kobe-tetsujin.com/">life-size Tetsujin</a> (aka Gigantor) robot, 60 feet tall and weighing nearly 50 tons, will be on permanent display starting in October. Tetsujin joins a life-size <a title="Life-sized Gundam in Japan -- Tuesday, Jun 9, 2009" href="http://news.cnet.com/8301-13846_3-10260449-62.html" >Gundam, built in Odaiba</a>.</p>

<p>
<div class="cnet-image-div image-large" style="width: 610px;" ><img class="cnet-image" src="http://i.i.com.com/cnwk.1d/i/bto/20090630/Picture_1_610x343.png" alt="Tetsujin invades Kobe" width="610" height="343" /><p class="image-caption">Tetsujin invades Kobe</p><span class="image-credit">(Credit: <a href="http://www.kobe-tetsujin.com/" >Kobe Project</a>)</span></div>
</p>

<p>According to the <a href="http://www.animenewsnetwork.com/news/2009-06-24/18-m-tetsujin-28/gigantor-statue-construction-video-streamed">AnimeNewsNetwork</a>, "The Kobe Tetsujin Project's statue is intended as a symbol of the city's revival after the 1995 Kobe earthquake. It is being built in Nagata Ward, the city's hardest hit neighborhood which has since been rebuilt and revitalized. The statue also celebrates the life of one of Kobe's most well-known native sons, as Yokoyama not only created the Tetsujin 28 manga and anime, but also Giant Robo and Sally the Witch." 
</p>

...]]>
                        
                </description>
                <guid isPermaLink="false">http://www.cnet.com/8301-13846_1-10275921-62.html</guid>
                <pubDate>Tue, 30 Jun 2009 09:05:00 PDT</pubDate>
                <dc:creator>Dave Rosenberg</dc:creator>
            </item>
        





    
        
    

    
        
    


        
        
    




    

    


            <item>
                <title>Ricoh jumps from copiers to the cloud</title>
                <link>http://www.cnet.com/8301-13846_1-10275376-62.html?part=rss&amp;tag=feed&amp;subj=Software,Interrupted</link>
                <description>
                    
                            <![CDATA[<p>
Japanese copier maker <a href="http://ricoh.com">Ricoh</a> launched "<a href="http://www.quanp.com/us/landing">quanp</a>," a new cloud storage service in beta a few months back and has decided to extend the beta period in the U.S. to garner more community participation and feedback.
</p>
<p><div class="cnet-image-div image-medium float-right" style="width: 270px;" ><img class="cnet-image" src="http://i.i.com.com/cnwk.1d/i/bto/20090629/quanp_3D_view_screenshot_270x148.jpg" alt="quanp visual cloud" width="270" height="148" /><p class="image-caption">quanp visual cloud</p><span class="image-credit">(Credit: <a href="http://www.quanp.com" >Ricoh quanp</a>)</span></div>
'quanp' is short for "quantum paper" and apparently ...</p>]]>
                        
                </description>
                <guid isPermaLink="false">http://www.cnet.com/8301-13846_1-10275376-62.html</guid>
                <pubDate>Tue, 30 Jun 2009 06:00:00 PDT</pubDate>
                <dc:creator>Dave Rosenberg</dc:creator>
            </item>
        





    
        
    
        
    

    
        
    
        
    


        
        
    




    

    


            <item>
                <title>China bans online &#039;gold farming&#039;</title>
                <link>http://www.cnet.com/8301-13846_1-10275180-62.html?part=rss&amp;tag=feed&amp;subj=Software,Interrupted</link>
                <description>
                    
                            <![CDATA[<div class="cnet-image-div image-regular float-right" style="width: 184px;" ><img class="cnet-image" src="http://i.i.com.com/cnwk.1d/i/bto/20090629/070302_chinamob.jpg" alt="" width="184" height="138" /></div><p>
China has unveiled the first official rule on the use of virtual currency in the trade of real goods and services to limit possible impact on the real financial system. The Chinese government also spelled out the definition of "virtual currency" for the first time, which includes prepaid cards of cybergames, according to a <a href="http://english.mofcom.gov.cn/aarticle/newsrelease/commonnews/200906/20090606364208.html">joint announcement</a> from the Ministry of Culture and the Ministry of Commerce Friday. It said:
</p>
<p>
<blockquote>
The virtual currency, which is converted into real money at a certain exchange rate, will only be allowed to trade in virtual goods and services provided by its issuer, not real goods and services. 
</blockquote>
</p>
<p>
The ban is primarily aimed at "<a title="'Gold farming' good for multiplayer games? -- Thursday, Oct 2, 2008" href="http://news.cnet.com/8301-13846_3-10056262-62.html" >gold farming</a>," an Internet-age phenomenon in which players in less developed countries collect and sell virtual gold (common to games like World of Warcraft) to wealthier gamers in the developed world. This enables gamers who have the means to buy virtual gold to get ahead in the games without actually having to accomplish the grunt work.
</p>
<p>
The trading of virtual currency for real cash generates between $200 million and $1 billion annually, <a href="http://www.sed.manchester.ac.uk/idpm/research/publications/wp/di/di_wp32.htm">according to a 2008 survey</a> conducted by Richard Heeks at the University of Manchester.
</p>
...]]>
                        
                </description>
                <guid isPermaLink="false">http://www.cnet.com/8301-13846_1-10275180-62.html</guid>
                <pubDate>Mon, 29 Jun 2009 13:45:00 PDT</pubDate>
                <dc:creator>Dave Rosenberg</dc:creator>
            </item>
        
    </channel>
</rss>
