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        <title>
            The Digital Home
               
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        <language>en-us</language>
        <description>The Digital Home - Don Reisinger&#039;s take on the tech closest to home</description>
        
        <copyright>Copyright 1995-2008 CNET Networks, Inc. All rights reserved.</copyright>
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                Tue, 13 May 2008 16:27:00 GMT
            
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                <title>What does the file sharing strikeout mean to us?</title>
                <link>http://www.cnet.com/8301-13506_1-9942918-17.html?part=rss&amp;tag=feed&amp;subj=TheDigitalHome</link>
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                            <![CDATA[<p>In the ongoing war between file sharing and opposing organizations, we're constantly reminded by just how ridiculous some of the battles really are.  Case in point: the "three strikes and you're out" regulation that has been flying around lawmaking bodies in Europe and now, possibly Canada.</p>

<p>According to the experts, lawmakers are desperately trying to find ways to stop file sharing and with the help of organizations that can't stand the thought of songs or movies being downloaded "illegally", they're doing everything they can to go after the wrong people.  Simply put, the "<a class="external-link" href="http://www.techdirt.com/articles/20080511/1628291082.shtml">Three strikes and you're out" policy</a> stipulates that if an Internet user is caught file sharing three times, ISPs will be forced to terminate that subscriber.</p>

<p>"The policy - occasionally referred to as "graduated response" - received support last fall from French President Nicolas Sarkozy, who pressured the private sector to negotiate an agreement to implement the three strikes system," <a class="external-link" href="http://www.michaelgeist.ca/content/view/2851/135/">Michael Geist wrote in an article describing the rule</a>.  "The policy soon attracted global attention as the United Kingdom, Japan, and Australia all announced that they were contemplating a similar approach."</p>

<p>As this policy spreads across the world, what can we expect from it?  My guess: nothing.</p>

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                <pubDate>
                    
                    Tue, 13 May 2008 16:27:00 GMT
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                <dc:creator>
                    Don Reisinger
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                <title>Why the iPhone will be open to all GSM carriers this year</title>
                <link>http://www.cnet.com/8301-13506_1-9941739-17.html?part=rss&amp;tag=feed&amp;subj=TheDigitalHome</link>
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                            <![CDATA[<p>Over the past few weeks, rumors have swirled about the possibility of Apple's iPhone being available on more cell phone carriers' services.  Of course, this has already been announced overseas in a number of countries, including Italy, Australia and India, but so far, there has been no indication that it'll happen in the US.  But if you look at the writing on the wall, it becomes abundantly clear that it will.</p>

<div class="cnet-image-div float-right" style="width: 270px;" ><img class="cnet-image" src="http://i.i.com.com/cnwk.1d/i/bto/20080512/apple_iphone_measurements_270x292.jpg" alt="iPhone" width="270" height="292" /><p class="image-caption">iPhone should be set free!</p><span class="image-credit">(Credit: <a href="www.apple.com" >Apple</a>)</span></div>

<p>Although I believe it will happen this year, there's no doubt that there are a number of hurdles in Apple's path if it truly wants to open the iPhone up to different carriers.  First off, the company will lose its revenue sharing deal with AT&T and ostensibly back out of a five-year exclusivity agreement with the carrier.  And while these two issues are important to consider, I have no reason to believe Apple can't come out on top by backing out of both agreements.</p>

<p>When the deal was signed with AT&T, one important element that's missing now was true back then -- Apple was an unproven entrant into the cell phone market and the company was trying to establish a foothold.  Because of that, it entered into an exclusive agreement with AT&T and used that deal to build up considerable demand.  But now, the iPhone is a known quantity and Apple carries all the leverage.  Beyond that, it's being faced with a major contender in Google Android-based phones that will be available on almost every carrier, and thus, must act before it's too late.</p>

<p>Suffice it to say that Apple will back out of this deal and make the iPhone available on all carriers.  Here's why:</p>

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                <pubDate>
                    
                    Mon, 12 May 2008 18:12:00 GMT
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                <dc:creator>
                    Don Reisinger
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                <title>Why Apple should release a game console</title>
                <link>http://www.cnet.com/8301-13506_1-9940041-17.html?part=rss&amp;tag=feed&amp;subj=TheDigitalHome</link>
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                            <![CDATA[<p><i><a class="external-link" href="http://www.thestandard.com/news/2008/05/07/apples-games-strategy-looks-beyond-consoles-and-imac?page=0%2C0">The Industry Standard</a></i> posted an interesting article recently discussing the possibility of Apple releasing a mobile gaming platform.  According to the writer, the circumstantial evidence points to Apple trying its luck with gaming once again.  And while I think the company may want to do just that, it <i>should</i> attempt to make its way into the console market.</p>

<div class="cnet-image-div float-right" style="width: 270px;" ><img class="cnet-image" src="http://i.i.com.com/cnwk.1d/i/bto/20080509/800px-Pippinfront_270x202.jpg" alt="Apple Pippin" width="270" height="202" /><p class="image-caption">Will Apple&#39;s console be this ugly?  Nah.</p><span class="image-credit">(Credit: <a href="http://en.wikipedia.org" >Wikipedia</a>)</span></div>

<p>I'm sure some are wondering what my justification for such a move would be considering Apple failed miserably in the console market back in the mid-1990s with the Pippin, but let's not forget that it wasn't really an Apple product.  Apple's Pippin was licensed to Bandai, a company that was trying desperately to get into the gaming industry.  In essence, Apple envisioned Pippin to be a product that it could market and go above and beyond just gaming.  In essence, it wasn't really an Apple console.</p>

<p>Regardless, it failed.  Miserably.</p>

<p>Fast-forward to today and the gaming landscape has changed.  Today, the industry is booming like never before and it's rife with opportunity for any company that's willing to provide an experience that can eclipse that which we're enjoying right now.  And as long as Apple plays by the rules it has played by for the past 10 years, there's no reason to suggest it can't be a success.</p>

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                <pubDate>
                    
                    Fri, 09 May 2008 15:12:00 GMT
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                <dc:creator>
                    Don Reisinger
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                <title>Why the Xbox 360 will win the console war</title>
                <link>http://www.cnet.com/8301-13506_1-9939276-17.html?part=rss&amp;tag=feed&amp;subj=TheDigitalHome</link>
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                            <![CDATA[<span style="float:right; margin-left:4px; margin-bottom:4px;"><script> digg_url = 'http://digg.com/xbox/Why_the_Xbox_360_will_win_the_console_war';</script><script src='http://digg.com/api/diggthis.js'></script></span>

<p>Lately, there has been a considerable amount of discussion on which console will win this generation's war.  Will it be the Wii with its established base and strong sales?  Will it be the Xbox 360 with its steady growth?  Or will it be the Playstation 3 with its strong sales over the past few months?</p>

<div class="cnet-image-div float-right" style="width: 270px;" ><img class="cnet-image" src="http://i.i.com.com/cnwk.1d/i/bto/20080508/Xbox360full_500x526_270x284.jpg" alt="Xbox 360" width="270" height="284" /><p class="image-caption">The Xbox 360 will take the day</p><span class="image-credit">(Credit: <a href="www.news.com" >CNET News.com</a>)</span></div>

<p>If you ask me, it'll be the <a class="external-link" href="http://www.cnet.com/xbox-360/">Xbox 360</a>.</p>

<p>Now I know what you're thinking -- "how?"  The answer is actually quite simple: the Wii is not nearly as strong as some want to believe and Sony's strong growth is the result of a lower hardware price, which is allowing it to catch up to the pack.</p>

<p>Of course, <a class="external-link" href="http://news.bbc.co.uk/2/hi/technology/7387628.stm">Sony's Kaz Hirai doesn't agree with that sentiment</a>.  According to the company's gaming chief, Sony will follow a "ten-year cycle" with the <a class="external-link" href="http://www.cnet.com/ps3.html">PS3</a> that should propel it to the top spot in the industry once it's all said and done.</p>

<p>And while his desire to do that isn't quite rooted in reality, I guess you can't blame a guy for trying.</p>

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                <pubDate>
                    
                    Thu, 08 May 2008 17:06:00 GMT
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                <dc:creator>
                    Don Reisinger
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                <title>The Digital Home 14: Is Blu-ray really dead?</title>
                <link>http://www.cnet.com/8301-13506_1-9938205-17.html?part=rss&amp;tag=feed&amp;subj=TheDigitalHome</link>
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                            <![CDATA[<font face="arial, helvetica" size="2">


<!-- DESCRIPTION OF THE EPISODE HERE -->
Don starts out the show talking with CNET's Tom Merritt about Blu-ray, Yahoo and much more.  After that, he sits down with James McQuivey of Forrester Research to discuss the future of the digital home.  And in a final segment you won't want to miss, Don tells the world why he won't sell out.


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<!-- INSERT EPISODE NUMBER HERE -->
<b>EPISODE 14</b></font></td></tr>
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                <pubDate>
                    
                    Wed, 07 May 2008 16:51:00 GMT
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                <dc:creator>
                    Don Reisinger
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                <title>Does GTA IV live up to the hype?</title>
                <link>http://www.cnet.com/8301-13506_1-9938064-17.html?part=rss&amp;tag=feed&amp;subj=TheDigitalHome</link>
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                            <![CDATA[<p>When Take-Two released <i>GTA IV</i> to the masses last week, some wondered just how big this game would be.  Most analysts pegged the eventual first week sales at around $400 million and thought <i>that</i> was a huge week.  But in an interesting turn of events that should press Take-Two's asking price higher, <a class="external-link" href="http://www.nytimes.com/2008/05/07/technology/07game.html?_r=1&adxnnl=1&oref=slogin&partner=rssnyt&emc=rss&adxnnlx=1210166588-v3mcq+zPY6AIhp5AepsYIg">the company is poised to announce</a> that it realized over $500 million in revenue in just the first week of <i>Grand Theft Auto IV's</i> availability.</p>

 <div class="cnet-image-div float-left" style="width: 270px;" ><img class="cnet-image" src="http://i.i.com.com/cnwk.1d/i/bto/20080507/gta_iv_logo_270x199.jpg" alt="GTA IV" width="270" height="199" /><p class="image-caption">GTA IV is that good</p><span class="image-credit">(Credit: <a href="www.rockstargames.com" >Rockstar Games</a>)</span></div>

<p>But before it was met with such success, <i>GTA IV</i> garnered some of the biggest hype we have ever seen in gaming.  Unlike any other title released in recent memory, the story of Niko Bellic and his rise in the criminal underworld achieved blockbuster status and quickly realized the full potential of a title that can totally change the way we're expected to think of gaming in general.</p>

<p>With that in mind, I entered the world of <i>GTA IV</i> wondering what would confront me.  Would it be just another example of debauchery and disregard for humanity <a class="external-link" href="http://www.cnet.com/8301-13506_1-9931260-17.html">like some critics believe</a> or a title that would change the way I think about gaming?</p>

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                <pubDate>
                    
                    Wed, 07 May 2008 15:43:00 GMT
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                <dc:creator>
                    Don Reisinger
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                <title>How Yahoo can turn itself around</title>
                <link>http://www.cnet.com/8301-13506_1-9937212-17.html?part=rss&amp;tag=feed&amp;subj=TheDigitalHome</link>
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                            <![CDATA[<p>Everyone has been down on Yahoo lately.  And while most have good reason to feel that way, there is still some hope for the company.  Let's face it -- this is a firm that still enjoys huge profits and has a user base that exceeds 500 million people.  With that kind of leverage, there's no reason to suggest it can't turn the tide and create a better business model.</p>

<p>And although I'm not the most keen on social networks and think it's a very fickle business to be in, Yahoo can significantly change everything by leveraging its users and creating a social networking element that will dwarf MySpace and Facebook.</p>

<p>A few weeks ago, Yahoo fired its opening salvo in its desire for social networking.  <a class="external-link" href="http://news.yahoo.com/s/ap/20080425/ap_on_hi_te/open_yahoo">According to the company</a>, it plans on streamlining its social networking element and creating an environment where users can interact with each other and its services across its entire set of offerings.</p>

<p>"We are going to rewire the entire experience at Yahoo to make it social in every dimension," Ari Balogh, Yahoo's chief technology officer said.</p>

<p>And if you ask me, Yahoo couldn't have made a better decision.</p>

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                <pubDate>
                    
                    Tue, 06 May 2008 18:23:00 GMT
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                <dc:creator>
                    Don Reisinger
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                <title>Why the film industry should be fearful of gamers</title>
                <link>http://www.cnet.com/8301-13506_1-9935961-17.html?part=rss&amp;tag=feed&amp;subj=TheDigitalHome</link>
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                            <![CDATA[<p>This weekend was a major time for both the video game and film industry.  Whether you sat at home playing <i>Grand Theft Auto IV</i> or decided to head down to your local theater and check out Iron Man, you had choices to make.  And it's that choice -- video game or movie -- that has been setting the movie industry's profits ablaze and creating an entertainment environment that could be turned upside down.</p>

<div class="cnet-image-div float-right" style="width: 270px;" ><img class="cnet-image" src="http://i.i.com.com/cnwk.1d/i/bto/20080505/ironman_galleryposter.jpg" alt="Iron Man" width="270" height="400" /><p class="image-caption">So much for success</p><span class="image-credit">(Credit: <a href="http://ironmanmovie.marvel.com" >Iron Man</a>)</span></div>

<p>Now I know what you're thinking -- "the movie industry is as mainstream as you can get and the video game business is still a niche."  Sure, some may espouse those beliefs, but this past week has shown that games like <i>GTA IV</i> are capable of competing at the same level with major movies and become a mainstream focus in this industry.</p>

<p>In other words, the outdated notion that the video game industry is for the geeks and the film industry is for everyone else, simply doesn't hold water anymore.  Instead, we're currently knee-deep in an environment that's not only welcoming to the video game industry, but has proven to be damning to the film business.</p>

<p>And I, for one, couldn't be more ecstatic about it.</p>

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                <pubDate>
                    
                    Mon, 05 May 2008 16:33:00 GMT
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                <dc:creator>
                    Don Reisinger
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                <title>The real value of social networks</title>
                <link>http://www.cnet.com/8301-13506_1-9934299-17.html?part=rss&amp;tag=feed&amp;subj=TheDigitalHome</link>
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                            <![CDATA[<p>For quite a while, I was nothing more than a social network hater.  To me, social networks seemed like a ploy for those with so-called "notoriety" to massage their egos just a little bit more and provided no real benefit to anyone.  After signing up for almost every social network in existence, I can say now that I was dead wrong.</p>

<p>Whether it's <a class="external-link" href="http://twitter.com/donreisinger">Twitter</a>, <a class="external-link" href="http://friendfeed.com/donreisinger">FriendFeed</a> or even <a class="external-link" href="http://www.flickr.com/photos/26203834@N07/">Flickr</a>, I'm extremely surprised by how much value each provides.  And although I can't speak for everyone who uses these services, I honestly believe that each is unique and useful enough to justify your time.</p>

<p>Here's why:</p>

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                <pubDate>
                    
                    Fri, 02 May 2008 16:15:00 GMT
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                <dc:creator>
                    Don Reisinger
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                <title>What Yahoo is really worth</title>
                <link>http://www.cnet.com/8301-13506_1-9933486-17.html?part=rss&amp;tag=feed&amp;subj=TheDigitalHome</link>
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                            <![CDATA[<p>Even though Microsoft's self-imposed deadline on the Yahoo deal has passed, the company quietly leaked a report to the <i><a class="external-link" href="http://online.wsj.com/article/SB120958473573757167.html?mod=yahoo_hs&ru=yahoo">Wall Street Journal</a></i> this week that said it was willing to pay $32-$33 per share for Yahoo.  That was then followed by an update to the story claiming a final decision by Microsoft's board has not been made.</p>

<p>Regardless, the very fact that Microsoft is even entertaining the thought of increasing its bid is both foolhardy and extremely flawed.  Why would it want to pay more for a company that's actually worth less?</p>

<p>According to the letter it originally sent to Yahoo when it first made its bid for the company, Microsoft claimed that it was offering Yahoo a 62 percent premium and as a sign of goodwill, would make the offer with both cash and the company's stock.</p>

<p>A 62 percent premium?  Are you kidding me?  At the time, Yahoo's stock price was barely breathing and floundering at about $19 per share.  Since then, the price has gone artificially high and now Microsoft feels like it should pay more to entice shareholders to its side.</p>

<p>I have some news for Microsoft -- Yahoo is worth no more than $25 per share.</p>

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                <pubDate>
                    
                    Thu, 01 May 2008 17:32:00 GMT
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                <dc:creator>
                    Don Reisinger
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