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December 16, 2009 10:06 AM PST

Employees rank best places to work

by Don Reisinger
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Career site Glassdoor.com has announced the employees' choice awards for the top 50 best places to work. Unfortunately, tech companies didn't make the top five.

According to Glassdoor, Southwest Airlines, General Mills, Slalom Consulting, Bain & Co., and McKinsey & Co. were the best places to work this year. Only General Mills and Bain & Co. were in the top five last year.

On the tech side, it was enterprise-solution provider Juniper Networks that led the way for the industry, placing 10th in the list with a 3.9 (out of 5) company rating from employees. Google placed 14th with a 3.9 rating, followed by NetApp, which also received a 3.9 rating. Last year, Google was ranked seventh on the list. NetApp was ranked 10th.

Some other tech notables from the list: Apple placed 22nd with a 3.8 company rating, which is a little lower than last year's 19th place. Online career site CareerBuilder took the 26th spot with a 3.7 rating. The site experienced a steep decline, dropping eight spots from its 2008 ranking of 18th.

But it was Adobe Systems that declined most of all the tech companies on the list. The company placed fourth last year. This year, its rating slipped to 3.7, giving it the 29th spot on the list.

Intel is new to the list this year, garnering a 3.6 rating and taking 41st place. Best Buy inched up to 45th place from 46th last year with a 3.6 rating as well.

CEO ratings
Glassdoor also asked employees to rate their CEOs. According to the company, Google CEO Eric Schmidt received an 87 percent approval rating from employees, while Apple CEO Steve Jobs scored a 91 percent approval rating. CareerBuilder's Matt Ferguson had a 78 percent approval rating. Adobe's Shantanu Narayen had a relatively low 60 percent approval rating. Best Buy's Brad Anderson didn't fare too well either, garnering a 64 percent approval rating from his employees.

December 15, 2009 9:16 AM PST

Americans are glued to the couch, study says

by Don Reisinger
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Although numerous activities are available to get Americans off the couch, they still prefer to be there, a report from the NPD Group has found.

When asked how they'd spent their leisure-time hours in the past week, a whopping 81 percent of the 10,281 respondents had watched television, for about 10 hours on average for the week. It was the top leisure-time activity in the study, which covered people ages 13 and above. And that figure didn't even include watching movies on TV. It only included shows, news, and sports.

"There's a perception that families spending time in front of a glowing TV hearth has been replaced by glowing laptop or iPod displays," Russ Crupnick, entertainment industry analyst for NPD, said Tuesday in a statement. "And while that's true for some families, TV remains the top entertainment choice by far in the United States."

The NPD Group also found that traditional radio shouldn't be dismissed quite yet. Radio listening came in second place behind watching TV. A total of 78 percent of Americans listened to traditional radio, for more than five hours a week on average.

E-mail and instant messaging are also quite popular, with 70 percent taking part in those activities, for about four hours per week. The research firm also found that 60 percent of people still listen to music on CD.

About 47 percent of respondents said they visit social networks, for an average of five hours per week. And 11 percent of those surveyed said they tweet, for about three hours per week.

But it was the television that took the top spot for leisure activities. It seems that, when given the chance, most Americans choose the couch over anything else. Does that include you?

December 11, 2009 8:12 AM PST

TechCrunch files suit over CrunchPad

by Don Reisinger
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The Joo Joo

The JooJoo next to the iPhone.

(Credit: Rafe Needleman/CNET)

TechCrunch filed a lawsuit Thursday against Fusion Garage, the blog's onetime partner on the CrunchPad tablet device, TechCrunch founder Michael Arrington announced Friday.

Arrington wrote that the suit charges Fusion Garage with "Fraud and Deceit, Misappropriation of Business Ideas, Breach of Fiduciary Duty, Unfair Competition, and Violations of the Lanham Act."

The filing of the lawsuit in the U.S. District Court for the Northern District of California escalates the war of words between TechCrunch and Fusion Garage, in a falling-out that recently became public. Arrington had earlier indicated that he would move toward litigation.

In the hands of Fusion Garage, the tablet is now known as the JooJoo and on Monday made its media debut in San Francisco. The touch screen device, priced at $499, is designed for browsing the Web.

The court documents, which Arrington posted online, include a full timeline of events and allege that Fusion Garage engaged in activities that have "deprived TechCrunch of money and property." The suit also says that Fusion Garage has "gained money and property that rightly belongs to TechCrunch."

As penalties, if the court rules in its favor, TechCrunch is asking for damages, all of Fusion Garage's profits related to the CrunchPad/JooJoo, restitution for "unjust enrichment," attorney's fees, and much, much more.

Fusion Garage did not immediately respond to request for comment Friday.

But earlier this week, in unveiling the JooJoo, Fusion Garage rebutted Arrington's charges of wrongdoing.

It's "ludicrous," said Fusion Garage CEO Chandra Rathakrishnan, to think that TechCrunch owns any intellectual property in the JooJoo. He said the parties never signed legal agreements providing that to TechCrunch.

"We took all the risk and did all the work. Michael Arrington sat back," Rathakrishnan said.

Arrington likewise did not mince words in his Friday blog post. "Chandra and Fusion Garage have shown a long term pattern of deceit in their business dealings," he wrote. "There is no reason to think that anything will change now."

(Disclosure: I wrote for TechCrunch for a period in 2008.)

Originally posted at Business Tech

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

December 10, 2009 9:08 AM PST

Study: You'll wolf down 34GB of data today

by Don Reisinger
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Got a case of information overload? You're not alone.

A study released Wednesday from the University of California, San Diego, reports that the average American consumes a whopping 34GB of data and 100,000 words of information per day.

Over the course of 2008, Americans as a group gobbled up 3.6 zettabytes of data. (In case you missed the definition of "zettabyte" in your daily data binging, that's a million million gigabytes.) For all you visual learners out there, the researchers helpfully point out that 3.6 zettabytes is equal to the "information in thick paperback novels stacked seven feet high over the entire United States, including Alaska."

Between 1980 and 2008, the number of bytes consumed by Americans increased 350 percent. The average annual growth rate was calculated at 5.4 percent.

Internet as a source of information

Here's how TV and the Internet stack up in the "How Much Information? 2009 Report on American Consumers."

(Credit: University of California, San Diego)

Dubbed the How Much Information? project, the study measured data consumption both at home and away from home. It includes several information sources, "including going to the movies, listening to the radio, talking on the cell phone, playing video games, surfing the Internet, and reading the newspaper."

Besides bytes and words, the study also noted the number of hours spent consuming information.

In terms of time, traditional media still has a strong hold on the U.S. The study reported that "a large chunk of the average American's day is spent watching television." On average, 41 percent of an American's day is given over to watching television shows, viewing recorded TV, or watching DVDs.

Noncomputer sources, the study says, account for more than three-quarters of U.S. households' information time.

But if bytes are the standard by which American days are judged, it's the video game that takes the top prize. Researchers found that the average American consumes 18.5GB of gaming data per day, representing 67 percent of all bytes they consume daily.

"Games are almost universal, but most of the gaming bytes come from graphically intensive games on high-powered computers and consoles, which have the equivalent of special-purpose supercomputers from five years ago," report author Roger Bohn, director of the Global Information Industry Center at UC San Diego's School of International Relations and Pacific Studies, said in a statement. "Games today generate their bytes inside the home, rather than having to transmit them over cables into the house, but gaming is increasingly moving online."

The study found that 16 percent of daily information consumption comes from the Internet. A staggering 79 percent of all American two-way communications is done through the Internet.

If you want to see what else UC San Diego found in its study, click here.

December 9, 2009 5:34 PM PST

Analysts: Modern Warfare 2 to make up fifth of game sales

by Don Reisinger
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Although everyone knows that Call of Duty Modern Warfare 2 is a major hit, I'm not quite convinced that the impact it has had on the video game industry has been felt quite yet. Perhaps that will change with the expected release Thursday of NPD's gaming sales figures.

According to market-analyst Evan Wilson from Pacific Crest, November video game software sales should come in at about $1.45 billion. Wedbush Securities analyst Michael Pachter said he expected November sales to be a bit higher, tallying $1.55 billion in sales.

But it was Modern Warfare 2 that captured the spotlight of both analysts' predictions for November game sales. Wilson said the game's developer Infinity Ward likely sold 5 million units in the U.S. alone during November. Pachter expected NPD to report 6 million units were sold during the month.

Pachter went on to say in his report that Modern Warfare 2 would make up a whopping 22 percent of the industry's video game sales for November. He expects it to be followed by Super Mario Bros. Wii, Assassins Creed II, and Left 4 Dead 2, in a distant second-, third-, and fourth-place, respectively.

Wilson was a little more optimistic about the importance of Modern Warfare 2 to the industry's sales figures. He said that he expects the new Call of Duty game to make up 25 percent of all sales during the month.

"Modern Warfare 2 comprises an estimated 25 percent of this month's industry sales," Wilson wrote. "While this is not out of the ordinary for a tent-pole title in a non-holiday month, it is impressive given our forecast that this November's sales will match the month's highest historical total on record. For comparison, Halo 2 reached 20 percent of industry sales in November 2004. The next highest share taker was Guitar Hero III at 12 percent in November 2007."

That's some awfully nice company to be in for any game. And if the analysts' estimates are correct, it could be a record-breaking month for one of 2009's biggest releases.

December 8, 2009 3:37 PM PST

Dell earns $6.5 million, thanks to Twitter

by Don Reisinger
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Those who say that Twitter is nothing more than a place where people share inconsequential experiences in their lives might want to listen up. Dell told Bloomberg on Tuesday that it has earned an estimated $6.5 million in sales of PCs, accessories, and software, thanks to promotions on Twitter.

Dell's vice president for the company's online unit, Manish Mehta, told Bloomberg that over the past three months alone, the number of people who have started following Dell's tweets has risen 23 percent. The company's DellOutlet account, which is home to most of the vendor's sales announcements, currently has almost 1.5 million followers. But unlike some companies, Dell has made Twitter an integral part of its operation. Bloomberg reported that "more than 100 employees send out the tweets" to customers.

"It's a very vibrant channel for us and it's growing aggressively," Mehta told Bloomberg, referring to Twitter. "It's not just our reach and growth that has progressed, it's that it's happening globally."

Mehta told Bloomberg that its Twitter accounts are followed by people in 12 countries. Brazil users alone spent $800,000 in the past eight months, he said.

Originally posted at Webware

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

December 8, 2009 1:49 PM PST

Hubble peers deeper than ever into the universe

by Don Reisinger
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Hubble Space Telescope

Hubble going deep into space to look back at history.

(Credit: NASA)

The Hubble Space Telescope has taken the deepest near-infrared image of the universe in history, the National Aeronautics and Space Administration announced on Tuesday.

The image, which was taken in August by the "HUDF09" team, features galaxies that formed just 600 million years after the Big Bang. NASA said that not only are those the oldest galaxies ever seen, but the data that can be extracted from the image will provide "insights into how galaxies grew in their formative years early in the universe's history."

Hubble was able to capture such detail, thanks to the Wide Field Camera 3, which was installed earlier this year. The camera captures light from "near-infrared wavelengths," allowing it to peer deeper into the galaxy than its predecessors. "The light from very distant galaxies is stretched out of the ultraviolet and visible regions of the spectrum into near-infrared wavelengths by the expansion of the universe," NASA said.

Although the image might just look like a series of lights to the untrained eye, NASA said 12 scientific papers have already been submitted by those who studied the data contained in the image. It's entirely possible that this discovery will shed more light on galaxy formation and the universe's history.

But that Hubble shot is only the beginning. NASA wrote that the Hubble observations are "trailblazing a path for Hubble's successor, the James Webb Space Telescope, which will look even farther into the universe than Hubble, at infrared wavelengths." NASA said the James Webb Space Telescope should be launched in 2014.

Until then, we can feast our eyes on the astounding image returned from Hubble. Note the detail. Even more amazing: this image was taken of just a small slice of the universe. Imagine what else is out there.

If you'd like to learn a little more about Hubble's discovery, click here.

December 7, 2009 5:36 PM PST

Nielsen: Viewers watching video content all over the place

by Don Reisinger
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For a while, some believed that the Web and social networks would limit the amount of time people spend consuming video content. But Nielsen's latest A2/M2 Three Screen Report has found that people are actually consuming content on more platforms, thanks to digital video recorders and the Web.

According to the report, which looks at content viewing on television, the Web, and several other platforms, online-video viewing was up a whopping 34.9 percent in the third quarter. DVR use was up 21.1 percent, the study found. Surprisingly, 99 percent of video content that's watched in the U.S. is done on a television. So, while Web use is on the rise, it still has a long way to go before the television is supplanted as the "go-to" for consuming video content.

Nielsen Video

Nielsen shows off video viewing by demographic.

(Credit: Nielsen)

Nielsen also looked at how much time the average American spends consuming video content on their TVs, from the Web, or via mobile devices. The company found that the average person watched 31 hours of television per week during the third quarter of 2009. Just 31 of those minutes were spent in playback mode on their DVRs.

Web use, while higher than it has been, was still much lower than television use. Nielsen said that the average consumer spent four hours on the Internet during the third quarter. That user watched an average of 22 minutes of online video per week. Meanwhile, mobile-video consumption was lagging far behind in the third quarter, accounting for just 3 minutes per week of the user's time. Unsurprising to some, teens watched the most video content on their mobile phones, averaging seven hours of mobile-video consumption per month.

A few other interesting tidbits of information: TV viewing followed closely with age. Those aged 65 and older watched an average of 43 hours of television each week, while the average person between the ages of 18 and 24 watched 22 hours of television each week. Respondents between the ages of 18 and 34 watched the most video content online, averaging 35 minutes per week.

Click here to see the full Nielsen study.

Originally posted at Webware

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

December 7, 2009 10:30 AM PST

Play the Nintendo 64 in portable form

by Don Reisinger
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N64Mini

The N64Mini.

(Credit: Zenloc)

The modding community has been quite active improving old game consoles. I'm such a fan of the Nintendo 64 that the latest mod of the venerable console was just too cool to pass up.

Dubbed the N64Mini, the portable Nintendo 64 device from modder Zenloc features the familiar Nintendo 64 controller buttons (minus the D-pad, unfortunately) in a nicely compact package. Users can place their Nintendo 64 cartridges in the back of the device to play some of their favorite games.

According to the device's developer, the N64Mini runs on a 4-cell battery and comes with a charger. It also features a headphone jack and an A/V out port for those who want to play the title on a display that's a little larger. It even comes with built-in brightness controls.

But here's the best part: the N64Mini is available now on eBay. Bidding ends in five days, but so far, 26 bids have been placed. The price is at $205 at the time of this writing. I obviously haven't been able to get my hands on the device, but based on the video below, it might be something worth considering if you plan to spend some cash this holiday season.

Check out a video of the N64Mini in action below.

[Via Engadget]

December 3, 2009 10:10 AM PST

Report: Video games possibly coming to Redbox

by Don Reisinger
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Redbox has made some major strides in the movie-rental business, offering consumers the opportunity to pick up newly released films from a kiosk around town for just $1 per day. It has even forced Blockbuster to try a similar strategy.

But according to a report, Redbox isn't content to stick with movies.

According to Reuters, Redbox is currently in negotiations with video game developers to offer games in all the company's kiosks. Redbox president Mitch Lowe told the wire service his company is "talking early and often with the content providers of games so that we start out with a much better understanding of what we're doing."

Lowe was referencing Redbox's recent troubles with Warner Bros., Twentieth Century Fox, and NBC Universal, which recently denied Redbox immediate access to their DVDs, saying a $1-per-day fee undervalues their films. Redbox is trying to sell game developers on the idea that its service would benefit both developers and consumers.

That said, Redbox doesn't plan to offer games for just $1. The company has been quietly testing game rentals in Reno, Nev., and Wilmington, N.C., and in those cases, games are priced at $2 per day. It offers games for the Wii, PlayStation 3, PlayStation 2, and Xbox 360.

For now, Redbox isn't saying which developers it's in talks with. But considering the company currently has more than 20,000 kiosks in more than 17,000 locations nationwide, it might behoove game developers to consider it.

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About The Digital Home

Don Reisinger is a technology columnist who has covered everything from HDTVs to computers to Flowbee Haircut Systems. Besides his work with CNET, Don's work has been featured in a variety of other publications including PC World and a host of Ziff-Davis publications.

Don writes product reviews for InformationWeek and is a regular contributor to Processor Magazine. You can visit his personal site at DonReisinger.com or if you would like to email Don with questions or comments, drop him a line at CNETDigitalHome@gmail.com. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure.

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